//file acts as Uber-file
#ifdef _DEVIRTUALIZE_
	#include <CryAction_devirt_defines.h>
#endif

#include "DialogSystem/DialogActorContext.cpp"
#include "DialogSystem/DialogLoader.cpp"
#include "DialogSystem/DialogLoaderMK2.cpp"
#include "DialogSystem/DialogScript.cpp"
#include "DialogSystem/DialogSession.cpp"
#include "DialogSystem/DialogSystem.cpp"
#include "DialogSystem/FlowDialogNode.cpp"
#include "DialogSystem/ScriptBind_DialogSystem.cpp"
#include "EffectSystem/BloodSplats.cpp"
#include "EffectSystem/Effect.cpp"
#include "EffectSystem/EffectSystem.cpp"
#include "EffectSystem/GroundEffect.cpp"
#include "MaterialEffects/IMFXEffect.cpp"
#include "MaterialEffects/MFXDecalEffect.cpp"
#include "MaterialEffects/MFXEffect.cpp"
#include "MaterialEffects/MFXFlowGraphEffect.cpp"
#include "MaterialEffects/MFXParticleEffect.cpp"
#include "MaterialEffects/MFXRandomEffect.cpp"
#include "MaterialEffects/MFXSoundEffect.cpp"
#include "MaterialEffects/MaterialEffects.cpp"
#include "MaterialEffects/MaterialEffectsCVars.cpp"
#include "MaterialEffects/MaterialFGManager.cpp"
#include "MaterialEffects/MaterialHUDFXNodes.cpp"
#include "MaterialEffects/ScriptBind_MaterialEffects.cpp"
#include "MaterialEffects/MFXForceFeedbackFX.cpp"
#include "GameObjects/CameraSource.cpp"
#include "GameObjects/GameObject.cpp"
#include "GameObjects/GameObjectDispatch.cpp"
#include "GameObjects/GameObjectSystem.cpp"
#include "GameObjects/GameObjectSystem_FactoryRegistration.cpp"
#include "GameObjects/Interactor.cpp"
#include "GameObjects/WorldQuery.cpp"
#include "GameRulesSystem.cpp"
#include "GameTokens/GameToken.cpp"
#include "GameTokens/GameTokenSystem.cpp"
#include "GameplayRecorder/GameplayRecorder.cpp"
#include "CheckPoint/CheckPointSystem.cpp"

#ifdef _DEVIRTUALIZE_
	#include <CryAction_wrapper_includes.h>
#endif
